HTML Email Templateshttps://www.campaignmonitor.com/email-templates/#gallery
Email templates from Campaign Monitor
Wireframing and mockup tools
Usability testing and user surveys
Have you every wondered who the most passionate users of your product are? Or why they are using it? We have too! That's why we are creating tools to enable you to better understand your customers to help you improve your product. Survey.io is a simple survey tool originally created as a collaboration between Sean Ellis and KISSmetrics.
Design services and community
What are you working on? Dribbble is a community of designers answering that question each day. Web designers, graphic designers, illustrators, icon artists, typographers, logo designers, and other creative types share small screenshots (shots) that show their work, process, and current projects.
99designs pioneered the design contest, where designers submit competing designs in response to a customer’s design brief—and the winner receives a cash payment for their work. Through more than 371,806 design contests, we’ve paid out $93,422,757 to our designer community to date.
Quick Usability Checklisthttp://www.uxbooth.com/articles/quick-usability-checklist/
After reviewing websites for a few months, I’ve begun to see general patterns emerge that make a site more or less usable. In this post, I’d like to highlight some of the more common problems designers should address on their own sites in a Usability checklist of sorts.
Web standards checklisthttp://www.maxdesign.com.au/articles/checklist/
A site built to web standards should adhere to standards (HTML, XHTML, XML, CSS, XSLT, DOM, MathML, SVG etc) and pursue best practices (valid code, accessible code, semantically correct code, user-friendly URLs etc). In other words, a site built to web standards should ideally be lean, clean, CSS-based, accessible, usable and search engine friendly.
Aaron Cannon’s Web Accessibility Checklisthttp://cameronmoll.com/archives/2008/06/web_accessibility_checklist/
When I wrote the below checklist, I attempted to answer the question, ‘What concise pieces of advice can I give to designers that will have the greatest impact on accessibility in the majority of cases?’
Introduction to User Personashttp://www.ux-lady.com/introduction-to-user-personas/
From all over the techniques and tools related to design process and User experience, only personas appears as a consistent common denominator, even in methods against the use of extensive “deliverables” as Lean UX. Most of the point of view agree in that the secret of a great user experiences strategy lies on this tool, even so the building process varies significantly.
Personas - Development Impact and Youhttp://diytoolkit.org/tools/personas-2/
Personas are portraits of fictional but realistic individuals that are used as a common reference point to communicate particular groups in your intended audience. Personas are created by drawing together the characteristics of similar people – their behaviours, motivations and the like – into one ‘archetype’ through which the group can be understood. By creating a fictional character to embody these characteristics, you don’t lose the little details that make someone the person they are. In this way, Personas help ensure that your work stays focused on people, rather than an abstract description of the group they are said to represent.
The purpose of personas is to create reliable and realistic representations of your key audience segments for reference. These representations should be based on qualitative and some quantitative user research and web analytics.
A Crash Course on Design for Developershttp://www.ybrikman.com/writing/2015/10/07/crash-course-design-for-developers/
This is a talk that introduces the basic tools of user-centered and visual design. It’s targeted at developers and any other design newbies who want to improve the design of their websites, mobile apps, resumes, slide decks, and so on.